Vivisector: Beast Within

Vivisector: Beast Within
Developer(s) Action Forms
Publisher(s) 1C Company
Engine AtmosFear
Version 1.1
Platform(s) Microsoft Windows
Release date(s)
CIS September 30, 2005
EU January 5, 2006
Genre(s) First-person shooter/Survival horror, Science fiction
Mode(s) Single player
Rating(s)
Media/distribution 2 × CD-ROM

Vivisector: Beast Within is a Ukrainian made first-person shooter game released in CIS in 2005 (in Europe - 2006). Inspired largely by the movie Island of Lost Souls (and the story The Island of Doctor Moreau, which the movie was based on), the game is set on a covert military installation on Soreo Island, where a riot has broken out by renegade geneticist Dr. Morhead's experimental human-animal hybrid soldiers against the corrupt general that ordered their creation. It is the player's job, initially, to help the General suppress the riot and regain control of the hybrid soldiers, but the player eventually switches sides against the General halfway through the game. The game is most infamous for its "vivisection point" feature, which allows the player to rend an enemy's flesh from their body with each shot (though, due to Germany's strict censor laws, this feature was removed for the human NPCs). This game came out of the cancelled "Duke Nukem: Endangered Species Hunter" title

Contents

Gameplay

The player has a full range of movement, including independent movement of gun aim and mobility, jumping, ducking, and even picking up certain objects (such as barrels and crates) lying around the map. An on-screen radar map shows an overhead layout of the immediate area, with different-colored dots marking hybrid and human soldiers and checkpoints. Aside from the vivisection point, killing enemies in certain ways and discovering hidden areas grant a player points which they can cash in at checkpoints to upgrade their speed, aim, life, and strength. There is a minor emphasis in puzzle-solving, with a few timed segments included. There are also a few boss battles between game phases.

Characters

Main Players

Secondary Characters

ModBeasts

ModBeasts are the product of Morhead's early experiments to combine animal and cybernetic components, a prelude to his later work. They have very limited intelligence and an almost feral disposition, acting the most like their animal counterparts out of all the hybrid soldiers. Fortunately, most of these creatures only have melee or close-range attacks, making them easier to dispatch from a safe distance. They only appear in the first chapter of the game.

HumAnimals

Humanimals are typical "grunts" the player fights throughout the second chapter, standard hybrid soldiers forming the bulk of the resistance. They will still fight the player after switching to their side, rationalized by their leader Lion as a programmed view of humans as the enemy. They are more dangerous than their ModBeast counterparts, as most are equipped with some form of projectile weapon.

Overbrutes

Overbrutes are the General's elite hybrid soldier army, encountered in the third chapter. They are heavily-armored and well-armed for maximum killing power, and make expert use of cover and other combat tactics.

Humans

Once fellow officers, they still attack the player early in the game as an intruder, which the General explains as the player's lack of authorization to be on the island. They are relatively rare, mostly seen engaged in combat with Dr. Morhead's creations until the chapter introduces Overbrutes, so fighting them directly is a much lower priority.